SaaS / Digital Services·New York City, United States·Founded 1993

Take-Two Interactive Software sustainability score: 49/100

Take-Two Interactive is a New York-based video game developer and publisher founded in 1993, with 6,495 employees and $3.4 billion FY2021 revenue.

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Take-Two reports Scope 1 and 2 emissions with GHG Protocol alignment but lacks third-party verification. Scope 3 emissions dominate at 95% of total, yet the reduction target is intensity-based, not absolute. No renewable energy strategy, nature policy, or waste metrics disclosed. Clean on lobbying but governance lacks executive pay linkage.

Take-Two Interactive Software scores 49/100 (Making progress) on SINK's independent climate assessment, scored from public data only. Fees pay for the review, never the result. Last verified May 2026.

That places Take-Two Interactive Software joint 169th of 847 companies scored, and joint 22nd of 76 in SaaS / Digital Services.

At a glance

Take-Two Interactive Software's strongest and weakest areas

Strongest
  • Its record on controversies7/10
  • Emissions from its own operations6/10
Weakest
  • Whether its emissions are falling3/10
  • Its effect on nature3/10
See all ten questions ↓
Take-Two Interactive Software in context

How does Take-Two Interactive Software compare with other saas / digital services companies?

Where Take-Two Interactive Software sits among saas / digital services peers.

Among the 76 major saas / digital services brands we've scored, Take-Two Interactive Software is tied =22nd of 76, with 1 other.

=22/76
Take-Two Interactive Software's rank
42
Industry average
25
Industry low
71
Industry high
See all 76 in SaaS / Digital Services →
What would raise this score

Where Take-Two Interactive Software lost the most points

Its three lowest-scoring questions, and what the evidence didn't show.

  1. Whether its emissions are falling3/10

    No multi-year absolute emissions trajectory disclosed in public sources.

  2. Its effect on nature3/10

    No TNFD disclosure, biodiversity policy, or nature impact assessment found.

  3. How it uses materials and handles waste3/10

    No waste data, recycling volumes, or e-waste programmes reported.

A score changes when the evidence does. We use new published evidence at the next rescore. Evidence that isn't public can count through an evidence review.

For Take-Two Interactive Software

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The ten questions

What is Take-Two Interactive Software doing well, and where does it fall short?

Strongest on Controversies & Red Flags and Carbon Footprint — Operations (7/10, 6/10). Weakest on Emissions Trajectory and Nature & Biodiversity Impact (3/10, 3/10).

Method and evidence

How we worked this out

The formula and all 5 sources.

About Take-Two Interactive Software

Take-Two Interactive is a New York-based video game developer and publisher founded in 1993, with 6,495 employees and $3.4 billion FY2021 revenue. Known for Grand Theft Auto and Red Dead Redemption franchises, the company operates as a digital entertainment platform with primarily software distribution and negligible physical product manufacturing.

Founded
1993
Headquarters
New York City, United States
Employees
~12,928
Annual revenue
~$5.6B
Company website ↗
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