SaaS / Digital Services·Cary, North Carolina, US·Founded 1991

Epic Games sustainability score: 33/100

Epic Games is a US-based video game and digital services company founded in 1991, headquartered in Cary, North Carolina.

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Pending reviewMixed evidence· 9 src

Epic Games has disclosed zero operational emissions data, no supply chain assessment, and no climate targets despite operating global infrastructure at scale. The company shows minimal environmental governance, no sustainability reporting, and a pattern of regulatory breaches involving consumer protection violations.

Epic Games scores 33/100 (Below expectations) on SINK's independent climate assessment, scored from public data only. Fees pay for the review, never the result. Last verified May 2026.

That places Epic Games joint 539th of 847 companies scored, and joint 56th of 76 in SaaS / Digital Services.

At a glance

Epic Games's strongest and weakest areas

Strongest
  • Its effect on water4/10
  • Its record on controversies4/10
Weakest
  • Emissions from its own operations1/10
  • Emissions from its supply chain1/10
See all ten questions ↓
Epic Games in context

How does Epic Games compare with other saas / digital services companies?

Where Epic Games sits among saas / digital services peers.

Among the 76 major saas / digital services brands we've scored, Epic Games is tied =56th of 76, with 3 others.

=56/76
Epic Games's rank
42
Industry average
25
Industry low
71
Industry high
See all 76 in SaaS / Digital Services →
What would raise this score

Where Epic Games lost the most points

Its three lowest-scoring questions, and what the evidence didn't show.

  1. Emissions from its own operations1/10

    Epic has not published Scope 1 or Scope 2 emissions data.

  2. Emissions from its supply chain1/10

    No supplier engagement programme, upstream assessment, or value chain mapping exists.

  3. Whether its emissions are falling1/10

    No multi-year emissions figures disclosed.

A score changes when the evidence does. We use new published evidence at the next rescore. Evidence that isn't public can count through an evidence review.

For Epic Games

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The ten questions

What is Epic Games doing well, and where does it fall short?

Strongest on Water Impact and Controversies & Red Flags (4/10, 4/10). Weakest on Carbon Footprint — Operations and Carbon Footprint — Supply Chain (1/10, 1/10).

Method and evidence

How we worked this out

The formula and all 9 sources.

About Epic Games

Epic Games is a US-based video game and digital services company founded in 1991, headquartered in Cary, North Carolina. Best known for Fortnite, a free-to-play battle royale with 650M+ registered accounts, Epic develops game engines, tools, and operates global cloud-based platforms. It employs approximately 4,000 people across 40+ offices worldwide.

Founded
1991
Headquarters
Cary, North Carolina, US
Employees
~4,000–5,000 (post-2023 layoffs, per Statista 2024 estimate of 4,358)
Annual revenue
~$5.7B (2024 estimate, Sacra)
Company website ↗
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